In Voxelizer we have 3 kinds of support:
- Simple: this is the traditional support composed by parallel vertical walls. There are two default presets available for this kind of support, depending on the density of the structure: light and dense. It can be used for most type of models but you will have to find the right settings (in the relative Support tab) for your specific one.
Here there are some tips:
- Try to use a low (40%) filament amount to increase the easiness of removal.
- The support_infill_angle parameter might make a difference between a failed and a successful print. Try to change the orientation of your support, so that it is perpendicular to the extrusion lines of your model.
- If your Light and Dense support don’t stick well to the table, just and the power-raft and solve the problem (or ri-calibrate your printer).
- Outline and Outline & Infill: this support follows the outline of the supported areas, creating a solid structure. It can be with or without infill. It is best suited to support simple and homogeneous surfaces.The relative default preset is dense.
- If you reduced the Filament amount parameter, you can also reduce the Support offset parameter (to 0.2 / 0.3 mm); in this way it will better sustain the model and it will be easy to remove.
- If you use Solid support, you can assign to it a custom Durability preset by right-clicking on it. For example you could print your model with a Strong durability preset and your solid support with a Light one with small infill. In this way it will be much easier to remove.
- Tree: the tree support will generate a tree like structure to sustain your model. It is best suited for complicated and fragile models. It also usually allows to save material, compared with the other types of support. For this kind of support it is better to use a Detailed voxel precision preset, as well as a more detailed layer height and path width setting. If you want to use a higher layer height and path with in order to have a faster print, or if your support looks too fragile, you can try to increase the Thickness multiplier parameter. In this way you will have thicker branches.
For further tricks on how to use the support, see our tutorial: Advanced support and voxel transformations.