ZMorph Knowledge Base

Voxel Editor in Voxelizer


Voxel editor is the second stage of preparing your files for 3D printing in Voxelizer software.

It’s the second tab in the upper menu. You are free to switch between tabs/stages at any moment. However, remember that if you make any changes in one of the tabs, then you need to transfer these changes to other tabs. You can do it either by voxelization process or g-code generation.

The best way to work with these tabs is to consider them as steps in the process and following them accordingly one after another.


After applying all the settings and changes in the Scene Editor and pressing the Voxelize button, you will move to Voxel Editor. All models on the worktable will turn blue in this window. Please notice, that in this window you can’t move, scale or rotate the object. The position set in the Scene Editor is now confirmed at this stage.

At this stage the most important part is the Project Settings menu.


This is where you can adjust the settings which will affect the end result of your 3D print. Let’s have a closer look at some of the options.

Is where you can find all the settings that you saved or that have been already made by our programmers for different filaments or other purposes. Depending on which toolhead you mounted, you should first choose the filament thickness setting to 1.75 or 3.00. When you adjust other settings and are happy with the results, you can then save your preset for later by clicking on the Save icon next to the preset menu. Just name your preset and you can later find it in the menu bar.


Layer Height
This parameter will greatly affect your final print. Layer height is also known as the main printing resolution. Lower layer heights mean finer and more detailed 3D prints. We guarantee great results with 0.1 layer height when using Voxelizer and ZMorph 3D printer, but you can also experiment with even lower values. Layer height is directly connected with printing time, which means that if we aim for a better quality with lower layer height, then the printing time will be longer. Time of printing will be visible to you after all settings in this stage are made and you transform your model into a final G-code.


Fan Preset 
This setting controls the fan that cools the plastic after it’s extruded from the nozzle. Since printing with PLA differs from ABS, there’s also different cooling required for both materials. The default setting for PLA is 100% of fan power and 50% for ABS. However, you can press the additional setting icon and open another menu in which it’s possible to change these parameters and others, like setting a fan free layers.


Infill ratio 
By changing this parameter you decide how much your model will be filled with plastic beneath the outer layers. Consider the infill ratio whether you need a strong 3D print or you need to print it fast. 100% infill makes a very solid print but takes very long, while a print with 0% infill can be fabricated quickly but will be hollow under its outer shell.


Infill type
The way the infill is being fabricated also affects the model’s strength. You can choose between rectilinear infill which will deposit plastic vertically and horizontally with every layer.


Honeycomb infill places a quadratic honeycomb layer upon each other.


Honeycomb 3D is another type of infill in which three different honeycomb structures are placed alternately every 3rd layer to ensure variation and provide super strong prints.


Bottom layer base
With this setting you can decide which type of bottom layer will be placed under the printed object. This bottom serves as a security measure to ensure that the plastic is flowing correctly before the actual object is printed. There are six bottom layer types to choose from:

Brim - provides 3 layers of plastic (by default but can more) next to the printed object.
Empty - no additional lines, the printer goes directly to the printing of the object.
Box - Prints 4 lines of plastic (by default but can more) around the object in a safe distance.
Brim + Box - prints both around the object with distance and directly next to it.
Power raft ABS - the raft is an initial layer on which the object is printed on. Printing on raft ensures that object won’t warp on the corners as well as provides it with a smooth bottom. The power raft settings for ABS provides an optimized space between the model, so it can be easily detached.
Power raft PLA - it’s similar like for ABS nut with a different space between the model and raft.
Power raft 0 - this raft setting provides raft with no space between the model and raft. It’s very secure but can sometimes be hard to remove.

Next to the bottom layer preset list is a setting icon which enables you to manually change and edit all base layers settings. You can experiment with spacing between the raft and model and amounts of plastic that will be extruded before printing.


Whenever you try to 3D print objects with a lot of protruding details (also called “overhangs”), you should use a support material in order to fabricate a flawless print.
Voxelizer software automatically generates support structures based on the parameters chosen in the "Support settings" menu. Here are a few of the options you should consider.



Cutoff angle - This parameter tells the software to generate a support material wherever there is an angle of given degree. The scale is from 0 to 90 degrees and a higher value means less support material. Images below show the model with a support generated for 15 degrees and 85 degrees. Depending on your model, try finding the support angle that will support your model in its most crucial places without generating too much of unnecessary support that will consume a lot of filament.

Minimum distance - Controls the distance between the model and its support structure. This should be optimized, so that the model is supported but the support material is not too difficult to remove after printing. We recommend 2-3 voxels as a default value but feel free to experiment to find your sweet spot.

Generator - Here you can choose how the support structure will be fabricated. The most common way of printing is in straight parallel lines but you can also use the support that is similar to your 3D print in structure with outer layers and plastic infill inside. The latter option takes longer to prints and is harder to remove but very often helps in printing very detailed objects.

Support material - Decides which extruder will be used for printing the support material. This is important when printing with Dual or Dual PRO extruder as you may want to choose a different nozzle and different filament for printing the support.

Eliminate overlapping - You should use this options whenever you have more than one object with overhangs or support structures that could overlap with each other. This way your models will be printed as separate objects with a single support that uses less filament in fabrication and is easier to remove.

After choosing your support settings, you can generate or remove support structures at any time. Whenever you make any further changes in the setting after generating the support, Voxelizer software will automatically rearrange and update it for you.

In a separate tutorial article for more experienced users, we will cover more advanced options in the toolbar menu. Please search our Knowledge Base for more information.

When you’re done with your edits in Voxel Editor, click Generate G-code to proceed to the next stage.



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