Image Mapping for Vase Objects

 

Starting from unstable version of Voxelizer 1.4.18, there is a new tool that allows you to print images with DualPro toolhead.

Once you have done that, click on the icon with the black and white texture, between the ‘open STL file’ and ‘open GCode file’ folder icons.  The ‘Image Mapper’ tab will appear.

If you want, you can start with five prepared presets or start from scratch.

First select the image that you would like to map. Please make note that the software will wrap it all around the object, so you may want to prepare it in advance. For example, if you want to print a square box with a multi-gradients image on one side only and leave the others blank, you will need to create a file that has one section with the image and other three sections monochromatic (see picture for reference).

After choosing the image, you can set how many gradients you want to use. We didn’t set a limit, however we experimented with up to six, which already give very nice results. Please consider that, the more gradients, the more time will be needed to finish the print and the thicker will be the object.

Theoretically any image can be mapped, however consider that very noisy details and constant colour switches may result in the formation of blobs and uneven surfaces.

That’s basically it. After that, you can play with the parameters that allow the creation of the object you can apply the image to. Our next goal will be to give the users possibility to apply the image mapping technique directly to the objects that they have created outside of Voxelizer.

Parameters explanation:

  • Sides number: number of sides of the object. Put a high number (like 50 or more) for rounded shapes and smooth surfaces.
  • Image definition: allows you to add a pixelated effect by reducing the value;
  • Length X: width of the object;
  • Length Y: length of the object;
  • Height: height of the object;
  • Rotation 1: apply a rotation to the Z axe of the object;
  • Rotation 2 max and Rotation 2: apply a “spiral effect” to the object
  • Noise max, Noise XY, Noise Y: add a noise effect to the object, on the horizontal and/or vertical axes;
  • Oscillation 1 max, Oscillation 1 XY, Oscillations 1 Z: add detailed oscillations to the object, on the horizontal and/or vertical axes;
  • Oscillation 2 max, Oscillation 2 XY, Oscillations 2 Z: add wider oscillations to the object, on the horizontal and/or vertical axes;
  • Const Seed, Seed, New Noise, New Angle: if const Seed is on, you will be able to set directly the seed that defines the angles for noise and oscillation transformations. If const Seed is off, the seed will be randomly generated and you will be able to change it by pressing the New Noise and New Angle buttons;
  • Add power raft: add a power raft to the print;
  • Rows Number: repeat the object for n rows;
  • Columns Number: repeat the object for n columns;
  • Row distance: distance between each row;
  • Columns distance: distance between each column;
  • Uniform noise: apply the same noise transformation to each object of the group or not;
  • Uniform angle: apply the same oscillation transformation to each object of the group of not;

Once you are happy with the model, click ‘GENERATE GCODE’ and send it to your printer as usual. This method will give quite a lot of work to your Dual Pro, so make sure that the gear pressure is good and that you use good quality filament.

Tags: image mapping, voxelizer, dual pro, multi-material, jpeg, png, texture,

Was this article helpful?
0 out of 0 found this helpful
Have more questions? Submit a request

Comments

Please sign in to leave a comment.